Social Play for Digital inclusion of 5000 Girls

by eSTEM morocco
Social Play for Digital inclusion of 5000 Girls
Social Play for Digital inclusion of 5000 Girls
Social Play for Digital inclusion of 5000 Girls
Social Play for Digital inclusion of 5000 Girls
Social Play for Digital inclusion of 5000 Girls
Social Play for Digital inclusion of 5000 Girls
Social Play for Digital inclusion of 5000 Girls
Social Play for Digital inclusion of 5000 Girls
Social Play for Digital inclusion of 5000 Girls
Social Play for Digital inclusion of 5000 Girls

Project Report | Oct 16, 2026
The Titrit Game Evolves Through Play & Co-Creation

By Zhour Idrissi Azami | Partnerships Manager

We are excited to share another important milestone in the development of the Titrit Game, as we move closer to introducing a more interactive, social, and engaging learning experience for girls across Morocco.

Following the feedback and lessons learned from our previous game sessions, eSTEM Morocco collaborated with board game specialists to redesign and enhance the Titrit Game. Together, we worked on developing a new version that places greater emphasis on social interaction, teamwork, communication, and collective problem-solving, while keeping digital inclusion and learning at its heart.

The new version was designed to encourage players to interact more with one another, exchange ideas, take on challenges together, and learn through shared experiences. Beyond simply answering questions or completing individual activities, the game now offers a more dynamic and collaborative experience.

Putting the New Version to the Test

The second edition of the eSTEAM Festival provided the perfect opportunity to test this new version with its intended audience.

During the festival, more than 60 girls from different regions of Morocco and diverse social, educational, and cultural backgrounds had the opportunity to play and experience the redesigned Titrit Game.

Bringing together girls with different perspectives and experiences allowed us to observe how they interacted with the new mechanics, engaged with the challenges, collaborated with their peers, and experienced the game.

Most importantly, we actively collected their feedback, comments, and suggestions throughout the testing sessions. Their reactions helped us identify what worked well, which elements could be improved, and how to make the experience even more enjoyable, accessible, and engaging for different audiences.

Designing a Game with Its Players

This testing phase represents an important step in our co-creation approach. We believe that girls should not only benefit from educational tools but also contribute to shaping them.

Their participation allowed us to gather valuable insights directly from the end users and will guide the final adjustments before completing the new version.

Our next steps will focus on:

  • Integrating feedback collected during the eSTEAM Festival;

  • Refining game mechanics and interactive activities;

  • Improving the overall player experience and accessibility;

  • Finalizing the new version for broader implementation across our Digital Houses, schools, and community programs.

Looking Ahead

At eSTEM Morocco, we believe that games can be powerful tools for learning, connection, and empowerment. By making the Titrit Game more social and interactive, we aim to create an experience that goes beyond digital education, encouraging girls to build confidence, strengthen their communication and teamwork skills, and learn from one another.

This new milestone brings us closer to our vision of making digital inclusion accessible, enjoyable, and meaningful for thousands of girls across Morocco.

Thank you for continuing to support this journey. Your contribution helps us transform innovative ideas into meaningful learning experiences and ensures that girls have a voice in shaping the tools that empower them.

Together, we are making learning more interactive, inclusive, and fun!

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Jun 19, 2026
Making the Titrit Game More Inclusive

By Zhour Idrissi Azami | Partnerships Manager

Feb 19, 2026
The Titrit Game strengthens digital skills through gamification

By Zhour IDRISSI AZAMI | Partnerships Manager

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Organization Information

eSTEM morocco

Location: Rabat, Rabat-Sale - Morocco
Website:
Facebook: Facebook Page
Project Leader:
Zhour IDRISSI AZAMI
Rabat , Rabat-Sale Morocco
$1 raised of $20,000 goal
 
3 donations
$19,999 to go
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