Social Play for Digital inclusion of 5000 Girls

by eSTEM morocco
Social Play for Digital inclusion of 5000 Girls
Social Play for Digital inclusion of 5000 Girls
Social Play for Digital inclusion of 5000 Girls
Social Play for Digital inclusion of 5000 Girls
Social Play for Digital inclusion of 5000 Girls
Social Play for Digital inclusion of 5000 Girls
Social Play for Digital inclusion of 5000 Girls
Social Play for Digital inclusion of 5000 Girls
Social Play for Digital inclusion of 5000 Girls
Social Play for Digital inclusion of 5000 Girls

Project Report | Feb 19, 2026
The Titrit Game strengthens digital skills through gamification

By Zhour IDRISSI AZAMI | Partnerships Manager

We are excited to share new progress in the implementation of the Titrit Game, which continues to empower girls and students through innovative and playful learning experiences.

Building on the successful rollout in our Digital Houses, schools, and national events, we recently integrated the Titrit Game into the Digital Lab program, implemented in partnership with OSI Software. This initiative aims to strengthen 21st-century skills, including technology, personal development, and robotics, among young students through gamification and experiential learning.

The program was conducted with two different school groups: a 6th-grade primary class and a 3rd-year middle school class. Over the course of six in-person sessions, organized every Wednesday afternoon, students discovered the Titrit ecosystem, including the digital platform, Powerbook learning resources, and remote mentoring opportunities. In addition, one remote session was organized during the school holidays, allowing students to continue their learning journey beyond the classroom.

Through the Titrit Game, students explored collaboration, communication, and critical thinking while becoming more confident in using digital tools. The game-based approach created an engaging and inclusive environment where participants could learn by doing, experimenting, and supporting each other. Teachers also reported increased motivation, improved teamwork, and stronger participation among students.

This experience confirms that learning through play is a powerful pathway to prepare the next generation for digital transformation and future careers. It also supports our broader mission of promoting digital inclusion and equal opportunities for girls and youth in Morocco.

What’s next?

Following the success of this pilot, we plan to scale the integration of the Titrit Game within Digital Labs, Digital Houses, and partner schools across different regions. Our goal is to reach thousands of students and ensure they develop essential digital and life skills in a fun, safe, and empowering environment.

Thank you for your continued support in helping us inspire young learners and build a more inclusive digital future, one game, one classroom, and one opportunity at a time.

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Oct 21, 2025
The Titrit Game continues to inspire girls

By Zhour IDRISSI AZAMI | Partnerships Manager

Jun 24, 2025
Social Play for Girls' Digital Inclusion

By Zhour IDRISSI AZAMI | Partnerships Manager

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Organization Information

eSTEM morocco

Location: Rabat, Rabat-Sale - Morocco
Website:
Facebook: Facebook Page
Project Leader:
Zhour IDRISSI AZAMI
Rabat , Rabat-Sale Morocco
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