By Abraham Raymond | Programme Assistant
The “Inclusive Technology for All (IT4All)” is a technology-based learning initiative for students with developmental and intellectual disabilities. Students participate in weekly workshops, which challenge them to create and solve technology inspired tasks. By so doing, they develop digital and creative skills and are better prepared for the 21st century information technology-centered society.
IT4ALL is a partnership of the Children’s Developmental Centre (CDC) and the Women’s Technology Empowerment Centre (W.TEC).
Objectives:
The IT4All programme seeks to:
1. Use technology to encourage and direct the creativity of students with developmental and intellectual disabilities and improve their problem solving skills.
2. Equip teachers and caregivers with the skills and confidence to enhance their regular classroom teaching using digital tools.
Participants:
Three classes of students participate in the program at the CDC in Surulere – Lagos:
1. Pre-School: Children ages 3 – 8 years
2. School: Children ages 9 – 17 years
3. Adolescent: Adolescents 18 years and above
Programme Highlights and Impact:
Over the past three months, the IT4ALL Programme has made progress in empowering individuals with Intellectual and Developmental Disabilities (IDD) through foundational technology training. Below are key achievements:
1. Digital Literacy Training
Trained over [21] participants in basic computer operations, including how to navigate desktops, open applications, and use educational software independently.
60% Learners demonstrated comfort using the mouse, keyboard, and touchscreen interfaces. 40% are yet to master this skill.
2. ScratchJr Coding Sessions
Successfully introduced visual programming using ScratchJr, enabling participants to create basic animations and interactive stories.
15% could use logic blocks, sequences, and movement commands, building confidence in expressing creativity through code. 85% are yet to master this skill.
3. Hands-On Learning Activities
Conducted regular puzzle-based problem-solving sessions, which enhanced learners’ fine motor skills, critical thinking, and patience.
Activities included matching games, digital drag-and-drop challenges, and tactile learning tools tailored to their cognitive levels.
51% could complete these with no assistance, 30% were yet to master this skill, while 19% are yet to be taught.
4. Typing Skills Development with Typing Land
Introduced learners to Typing Land, an engaging platform to build foundational typing skills.
25% participants have shown measurable improvement in finger placement, key recognition, and typing confidence over consistent weekly practice.75% could complete it with some assistance.
5. Individual Progress Tracking & Inclusive Support
Maintained individualized learner profiles and adapted teaching methods to suit varying ability levels.
Received positive feedback from caregivers and facilitators regarding noticeable improvements in attention span, communication, and enthusiasm toward learning.
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